Gamification: Playing for Profits - Chris Collins - Books - Syndicate X Publishing - 9781733394536 - May 21, 2020
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Gamification: Playing for Profits 3rd edition

Chris Collins

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Gamification: Playing for Profits 3rd edition

Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.

The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.

From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.

Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:

Why every Gamification system starts with a goal and a prize How your MVP (Most Value Product) can make or break results Why a shift meeting to present the game is an essential pivot point to success

Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.


184 pages, 25 Illustrations

Media Books     Paperback Book   (Book with soft cover and glued back)
Released May 21, 2020
ISBN13 9781733394536
Publishers Syndicate X Publishing
Pages 184
Dimensions 140 × 216 × 10 mm   ·   217 g
Language English  

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