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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs Andrew Davison 1st edition
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
Andrew Davison
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
528 pages, biography
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