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Player and Avatar: The Affective Potential of Videogames - Studies in Gaming
David Owen
Player and Avatar: The Affective Potential of Videogames - Studies in Gaming
David Owen
Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the “body without organs”.
277 pages
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | July 3, 2017 |
ISBN13 | 9781476667195 |
Publishers | McFarland & Co Inc |
Pages | 240 |
Dimensions | 228 × 152 × 21 mm · 336 g |
Editor | Kapell, Matthew Wilhelm |
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