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Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom - Fremdsprachendidaktik inhalts- und lernerorientiert / Foreign Language Pedagogy - content- and learner-oriented New edition
Claudia Muller
Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom - Fremdsprachendidaktik inhalts- und lernerorientiert / Foreign Language Pedagogy - content- and learner-oriented New edition
Claudia Muller
The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.
296 pages, 71 Illustrations, unspecified
Media | Books Hardcover Book (Book with hard spine and cover) |
Released | December 1, 2017 |
ISBN13 | 9783631734704 |
Publishers | Peter Lang AG |
Pages | 296 |
Dimensions | 215 × 157 × 24 mm · 482 g |
Language | French |
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